Say a match ends 3-0 and your match app shows a comfortable home win. The away side stayed at zero, yet there are three goals on the screen. Those details give two common goal bets different answers.
A market is a type of bet on a match, and each market asks its own question. Both teams to score needs a goal from each side. Over 2.5 goals needs three or more goals in total, whoever scores them. The same match can meet one, both, or neither.
Table of Contents
Start with a goal from each team
Both teams to score asks whether the home and away sides each scored at least once. If Betway offers a sports bet on this market, it asks that same question. The word “both” refers to the teams, not to both goal markets. One team can score several goals, but the answer is still no if the other team scores none.
You do not need to decide which side played better or had more chances. At 1-1, each team has a goal, so both teams to score gets a yes. At 3-0, only the home side scored. The away side’s zero gives this market a no, even though the match had plenty of goals.
Count every goal for over 2.5 goals
Over 2.5 goals asks you to add the home and away goals. Three or more gets a yes. The half in the name means two goals are not enough, but three are, because a match cannot end with half a goal.
Look at 3-0 again. All three goals came from the home side, but they still count towards the total. Over 2.5 goals gets a yes. At 1-1, both teams scored but the total is just two, so over 2.5 goals gets a no. Each market keeps its own question.
Give the same score both checks
Take a 2-1 match as another example. The home side has two goals, and the away side has one. Both teams scored, and the total is three, so both markets get a yes. The following examples show how other scores answer those separate questions.
| Scoreline | Both teams scored? | Over 2.5 goals?
|
|---|---|---|
| 2-1 | Yes | Yes |
| 3-0 | No | Yes |
| 1-1 | Yes | No |
| 0-0 | No | No |
At two-nil, over 2.5 goals gets a no because the total is two. Both teams to score gets a no because the away side is on zero. A 3-0 score has three goals, but only one team scored. At 1-1, both teams scored but there are only two goals in total. At 0-0, neither team scored. It works like two separate boxes on a requirements checklist: each needs its own tick.
Use the normal-time score for each check
These standard football markets use the score at the end of normal time. Normal time means the two halves plus stoppage time added after each half. Stoppage-time goals count. When the rules require extra time, a tied cup match plays thirty more minutes. Other tied cup matches go straight to a penalty shootout, with kicks to decide the result. Extra time and shootout kicks do not count for these markets. To settle a bet means to use the final normal-time score to decide whether its question was met.
Your match app may show the score while play is still going on. Once normal time ends, these are the separate checks that apply:
- Score to use: The result after normal time and stoppage time.
- Both teams to score: A goal for each side.
- Over 2.5 goals: Three or more goals in total.
Return to that 3-0 on your app. The total is three, so over 2.5 goals gets a yes. The away side is still on zero, so both teams to score gets a no. One score gives two different answers.